A quick introduction
Meet the series, its makers and the wonderfully strange world of Supermacromation.
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Supermacromation series
Zelda is coming—and Earth’s last line of defence is an eccentric team with extraordinary machines. Meet the Terrahawks, the Zeroids and the monsters threatening their world.

Terrahawks
A few rewarding routes into this world. Choose the one that catches your imagination.
Meet the series, its makers and the wonderfully strange world of Supermacromation.
Watch the primer →Find a starting point for the action, the Zeroids or Zelda’s unpredictable family.
Read the beginner’s guide →Discover the ideas Terrahawks inherited from Thunderbirds, then made its own.
Explore the creative connections →Terrahawks
Choose a machine to discover its role, its story and where it can take you next.
Battlehawk+The team’s heavy-duty craft carries equipment and personnel into major operations. Its departure transforms Hawknest’s apparently ordinary White House into a launch site, turning the mechanics of a hidden base into a spectacular part of the adventure.
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Spacehawk+The team’s orbiting station forms a defensive line beyond Earth’s atmosphere. Hiro works aboard the large, open-frame spacecraft, supported by Zeroids and linked to the ground team by the Treehawk shuttle.
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The Terrahawks’ rapid-response aircraft pairs Kate Kestrel’s flying with Hawkeye’s weapons expertise. Its extraordinary launch takes it through an underground tunnel and out through an artificial whirlpool before it climbs into action.
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The shuttle connects Hawknest with Spacehawk in orbit. Its name is also a clue to its concealed launch route: a tree opens to release the spacecraft from the jungle around the base.
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The smaller command craft detaches from Battlehawk, allowing the larger machine to provide heavy support while a separate vehicle carries out closer operations. Together, the two craft give the team several ways to tackle a crisis.
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Kate Kestrel’s extraordinary car has a personality as well as a practical role. The combination of transport and electronic companion brings the series’ taste for intelligent machines into Kate’s public life as a recording star.
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Terrahawks
Meet the people at the heart of this world. Open a card and follow their story.
Dr Tiger Ninestein+The Terrahawks’ commanding officer brings fierce determination and a famously short temper to Earth’s defence. His arguments with the Zeroids and his relationship with Mary Falconer reveal a more complicated figure than an untroubled action hero.
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Captain Mary Falconer+Mary is Ninestein’s second-in-command and a steady presence within the team. Her judgement and warmth often provide a counterweight to Tiger’s impatience, while her operational work places her directly in the rescue and defence missions.
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Lieutenant Hawkeye+Hawkeye operates Hawkwing’s weapons alongside Kate. His computer-enhanced vision gives his role a distinctive technological edge, while his easy humour contributes to one of the team’s most familiar partnerships.
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Sergeant Major Zero+The irrepressible leader of the spherical Zeroids insists that his robots deserve respect. Windsor Davies gives him a thunderous military voice, making his battles of will with Ninestein as memorable as his work against Zelda.
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Zelda+The android ruler directs the assault on Earth from Mars, using a mixture of advanced machines, monsters and elaborate schemes. Denise Bryer’s performance moves between menace and exasperation, especially when Zelda must deal with her own unruly family.
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Sram+A monstrous roar makes Sram a destructive weapon in Zelda’s armoury, but the series also finds comedy in his unlikely musical potential. His appearances capture Terrahawks’ willingness to move from danger to absurdity within the same adventure.
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Yuri+The small bear’s harmless appearance conceals formidable telekinetic powers. Yuri turns a familiar toy-like shape into a threat, one of the clearest examples of the series making the apparently cuddly unexpectedly dangerous.
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Captain Goat+The space pirate arrives with the swagger and accessories of a seafaring buccaneer. In Jolly Roger One, his work with Yung-Star and It-Star turns pirate radio into a distinctly literal problem for the Terrahawks.
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Lord Tempo+Lord Tempo manipulates time, giving Zelda opportunities that cannot be answered by firepower alone. His sinister appearance and unusual abilities bring a supernatural flavour to a world already crowded with strange threats.
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Kate combines her role as a fighter pilot with a public career as a pop singer. Music, recording sessions and celebrity provide a second setting for her adventures, while she and Hawkeye work together aboard Hawkwing.
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Hiro watches the skies from Spacehawk, providing the orbital side of the Terrahawks’ defence. His thoughtful, poetic manner gives the team another voice alongside Tiger’s forcefulness and the Zeroids’ military enthusiasm.
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The space-going Zeroid brings another strong personality to the robot ranks. Alongside Sergeant Major Zero, 101 helps make the Terrahawks’ mechanical support team a collection of individual characters rather than anonymous equipment.
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Zelda’s sister belongs to the dysfunctional household behind the invasion. Her priorities and reactions often complicate Zelda’s plans, and the arrival of her child It-Star adds an especially unpredictable new member to the family.
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Zelda’s son assists in the androids’ operations but rarely supplies the efficiency his mother demands. His complaints, mistakes and exchanges with the family help turn the Martian command centre into a comic household as well as a threat.
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The apparently infant android is one of the family’s most inventive and dangerous strategists. Introduced in Two for the Price of One, It-Star brings a new stream of elaborate plots and unsettling contrasts between appearance and intention.
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The Master of Infinite Disguise can change his appearance to serve Zelda’s schemes. His story also explores a longing for beauty and kindness beyond her control, making him one of the series’ more unexpectedly poignant adversaries.
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Terrahawks
Explore the headquarters and locations that make this world possible.
Hawknest+Hidden in a South American jungle, the Terrahawks’ base disguises its work behind a country estate known as the White House. Beneath and around it are the hangars, tunnels and launch mechanisms that bring the whole landscape to life during an alert.
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The android base on Mars+Zelda’s headquarters combines spacecraft, command rooms and storage for the monsters she sends against Earth. It is also the setting for the family arguments and frustrated planning that make the invaders’ life on Mars so distinctive.
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Watch, listen and discover
Start with Expect the Unexpected or choose your next adventure from the full television series on our official YouTube channel.
Browse the full episodes →Find services by country, with free and paid options.
Where to watch full episodes →Stories
Fresh perspectives, familiar heroes and adventures beyond the screen.
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From the archive
Explore the production, the people and the original archive material behind this world.
In the series’ imagined 2020, an android force led by Zelda occupies Mars and threatens Earth. Standing in its way are the Terrahawks, a specialist defence team led by Doctor Tiger Ninestein. From their concealed Hawknest base, they deploy aircraft, spacecraft and a force of spherical robot soldiers called Zeroids.
Terrahawks balances spectacular miniature action with sharp comedy. Ninestein may insist on military efficiency, but Sergeant Major Zero has a personality of his own, and Zelda’s family can be as difficult for her to manage as the humans she wants to defeat.
Created by Gerry Anderson and Christopher Burr, Terrahawks first reached television in 1983. It was Gerry’s first puppet series since The Secret Service, but it used a different technique. Latex hand puppets, operated from below, replaced the familiar strings of Supermarionation. The new approach was called Supermacromation.
The 39 episodes combine those expressive puppet characters with miniature craft and environments. Steven Begg led the special effects, Gary Tomkins served as art director, and Richard Harvey composed the music. The result belongs clearly to the Anderson tradition while having an unmistakable 1980s character of its own.
Ninestein is one of nine clones, an idea that gives the team’s leadership an unusual science-fiction foundation. Captain Mary Falconer is his second-in-command. Kate Kestrel and Hawkeye operate Hawkwing, while Hiro works aboard the orbiting Spacehawk.
The Zeroids are far more than interchangeable equipment. Windsor Davies gives Sergeant Major Zero a commanding voice and a continuing battle of wills with Ninestein. Space Sergeant 101 and other robots add their own quirks to the organisation. Kate’s parallel life as a singer brings another kind of performance into the show, with Moya Griffiths providing her singing voice.
Zelda is supported — and frequently exasperated — by Yung-star and Cy-star, with It-star joining the family later. Her forces include the robotic Cubes and a collection of powerful allies, including Sram, Yuri, Lord Tempo and the Master of Infinite Disguise.
The humour does not remove the danger. Instead, it makes the enemy household feel as distinctive as the team at Hawknest. The series moves between invasion plots, disguises, strange powers and episodes in which character and comedy take the lead.
Start with the two-part Expect the Unexpected to meet both sides and see how the defence system works. The episode index below provides a complete route through the original television production.
The first Big Finish audio volume was released in April 2015, following the revival’s announcement in 2014. Denise Bryer, Jeremy Hitchen and Robbie Stevens returned, with Beth Chalmers joining the cast. The new stories developed the characters and their world in a different medium, alongside the original television adventures.
Explore the first audio volume at Big Finish. The television series and later audio stories are labelled separately so you can choose where to begin.
Choose a title to watch the full episode on our official YouTube channel. The two parts of Expect the Unexpected are listed separately. This retains the archive’s sequence; regional broadcast orders can differ.
Anderson Burr Pictures / LWT. 39 episodes of approximately 25 minutes; first broadcast in 1983.
Producers: Gerry Anderson & Christopher Burr
Associate Producer: Bob Bell
Directors: Alan Pattillo, Desmond Saunders, Tony Bell & Tony Lenny
Lighting Cameramen: Harry Oakes BSC & Paddy Seale
Art Director: Gary Tomkins
Special Effects Director: Steven Begg
Music Composed & Performed by Richard Harvey
Additional Music Composed by Gerry Anderson & Christopher Burr
Original voice cast: Jeremy Hitchen, Anne Ridler, Denise Bryer, Ben Stevens and Windsor Davies.
Follow the creative thread
Shared makers, familiar ideas and unexpected connections. Choose your next world.

Thunderbirds
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DICK SPANNER
Exchange alien invasion for a wisecracking robot detective and a world made from visual puns.
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SPACE POLICE
Explore the Anderson Burr pilot that mixed human officers, alien creatures and an off-world police force.
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