Supermarionation series

Supercar

Land, sea, air—and a little beyond. Mike Mercury pilots the Marvel of the Age from the Black Rock laboratory, with Dr Beaker, Professor Popkiss, Jimmy and Mitch ready for adventure.

Mike Mercury, Professor Popkiss, Doctor Beaker and Jimmy Gibson with Supercar
  • The Marvel of the Age
  • 39 episodes
  • First broadcast in 1961

Supercar

Where to begin

A few rewarding routes into this world. Choose the one that catches your imagination.

A lifetime of inspiration

Austin Tate recalls the childhood adventures and engineering interests that Supercar inspired.

Read Austin’s story →

Inside Black Rock

Meet the inventors, young Jimmy and Mitch before exploring their remarkable craft.

Meet the team →

Supercar

Machines

Choose a machine to discover its role, its story and where it can take you next.

Supercar inside the Black Rock laboratorySupercar

The Black Rock team’s remarkable craft travels through the air and beneath the sea, carrying Mike Mercury into rescues and investigations. Its engine checks and roof-top departure establish the carefully prepared launch sequence that became an Anderson hallmark.

  • Designer: Reg Hill
  • Base: Black Rock laboratory

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Supercar

Characters

Meet the people at the heart of this world. Open a card and follow their story.

Mike Mercury at the controls of SupercarMike Mercury

Supercar’s pilot combines confidence, quick decisions and a dry sense of humour. Mike puts the machine through its paces, but is also part of the small household whose friendships give the series its warmth.

  • Role: Pilot
  • Voice: Graydon Gould

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Doctor Beaker at the Black Rock laboratoryDoctor Beaker

Doctor Beaker is one of Supercar’s inventors, an ingenious scientist whose curiosity can temporarily distract him from everything else. David Graham gives the character his precise, thoughtful delivery and much of the programme’s gentle comedy.

  • Role: Scientist and inventor
  • Voice: David Graham

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Professor Popkiss

Professor Popkiss works with Beaker on the engineering that makes Supercar possible. At Black Rock, their scientific partnership supports both experiments at home and Mike Mercury’s missions further afield.

  • Role: Scientist and inventor
  • Voices: George Murcell, then Cyril Shaps

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Jimmy Gibson

Jimmy joins the Black Rock household after the opening rescue. His enthusiasm and curiosity bring a younger point of view to the team’s adventures, with his pet Mitch rarely far from the action.

  • Home: Black Rock laboratory

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Mitch

Jimmy’s pet monkey makes life at Black Rock less predictable. Mischief, curiosity and the affection of the household turn Mitch into a recurring part of the series’ comic rhythm.

  • Companion: Jimmy Gibson

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Supercar

Places

Explore the headquarters and locations that make this world possible.

The Black Rock laboratory control room looking towards SupercarBlack Rock laboratory

The Nevada desert laboratory is a workshop, launch base and home for the Supercar team. Its roof opens to release the craft, while the control room lets the scientists prepare and monitor each departure.

  • Location: Nevada desert

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Watch, listen and discover

A quick introduction

Discover the story, production and distinctive world of Supercar in this official Gerry Anderson introduction.

Watch the introduction →

Stories

Go deeper into this world

Fresh perspectives, familiar heroes and adventures beyond the screen.

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From the archive

The story of Supercar

Explore the production, the people and the original archive material behind this world.

Adventure from Black Rock

At a laboratory in the Nevada desert, an unlikely household has built an extraordinary machine. Pilot Mike Mercury, Doctor Beaker and Professor Popkiss use Supercar to travel through the air, beneath the sea and into situations that ordinary vehicles cannot reach. Young Jimmy Gibson and his pet monkey Mitch complete the group at Black Rock.

Their adventures begin with curiosity as often as an official assignment. The team undertakes rescues, investigates mysteries and encounters criminals, but there is also time for experiments, misunderstandings and life around the laboratory. This combination of engineering and companionship gives Supercar its particular warmth.

The beginnings of an Anderson future

First broadcast in 1961, Supercar was AP Films’ first science-fiction television series. It followed Four Feather Falls and moved the company towards the technologically adventurous worlds for which it would become known. Two seasons produced 39 episodes.

The original idea was credited to Gerry Anderson and Reg Hill. Writers Martin and Hugh Woodhouse made a substantial contribution: the eccentric Doctor Beaker had roots in Hugh’s earlier, unproduced Beaker’s Bureau proposal. Sylvia Anderson’s work with dialogue and character also helped shape the production.

The word Supermarionation was used in promotional material for the first season, with the familiar on-screen credit appearing from the second. Explore five details from the making of Supercar.

The people behind the controls

Graydon Gould voices Mike Mercury, whose confidence as a pilot is accompanied by a dry sense of humour. David Graham’s Doctor Beaker brings scientific ingenuity and a frequently distracted manner. Professor Popkiss is the other essential member of the engineering partnership, voiced by George Murcell in the first season and Cyril Shaps in the second.

The group is small enough for its relationships to matter. Jimmy’s enthusiasm and Mitch’s mischief can turn a quiet day into a problem of their own, while Beaker may be just as interested in a new discovery as in the mission everyone else is trying to finish. The characters make the laboratory feel like a home as well as a workplace.

A machine made for possibilities

Reg Hill’s Supercar design gives the programme its centrepiece: a craft with a clear canopy, retractable wings and the capacity to cross environments. Engine checks, launch preparations and the opening of the laboratory roof make its departures an event in themselves.

Those repeated procedures are early examples of a pleasure that runs through later Anderson productions: watching a machine become ready for action. Barry Gray’s music and the engine sounds are part of that experience. Century 21 Tech Talk examines Supercar in more detail.

Where to begin, and why it stays with people

Start with Rescue, the opening adventure, to meet the machine and see how Jimmy and Mitch join the team. The ten-episode selection then offers a route through the series’ rescue stories, unusual inventions and lighter moments.

The programme’s effect extended beyond the screen. In Austin Tate’s personal recollection, a childhood fascination with Supercar becomes part of a lifelong interest in science, engineering and computer simulation. That is a personal account of influence, rather than a claim that every viewer followed the same path.

For the next step in AP Films’ development, visit Fireball XL5. The scale moves from a desert laboratory to an interplanetary patrol, while retaining the pleasure of a close-knit crew and its remarkable vehicle.

Production record

AP Films / ATV / ITC. Two seasons; 39 episodes of approximately 25 minutes. First broadcast in 1961.

Producer: Gerry Anderson
Directors: David Elliott, Alan Pattillo & Desmond Saunders
Director of Photography: John Read
Art Director: Reg Hill
Dialogue Direction: Sylvia Anderson
Special Effects: Roger Woodburn
Music Composed, Arranged & Conducted by Barry Gray
Additional Music: Edwin Astley

Voice Cast: Graydon Gould, George Murcell, David Graham, Sylvia Thamm, Cyril Shaps

Watch the introduction

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